“I look at Playboy for the well crafted, witty articles.”

Ok, you’ve caught me. That’s a bald-faced lie and nobody has ever genuinely meant it. That’s like watching an Aaron Sorkin written drama for the action sequences or playing a racing simulation game for the storyline. Let’s face it, racing games are known for their storylines; think Brooke Burke in Need For Speed Underground 2 or the long forgotten franchise, Test Drive.

Well, actually, to tell the truth, UK developer Codemasters has been putting out sneaky good racing games for decades. Their first big hit in the genre was Pro Race Driver, Toca Pro Race Driver in the UK. Over the years, I’ve played many of their racing sims, including Indycar for PS2, Pro Race Driver for the PSP, GRID and GRID 2. All these games have struck a perfect balance between being a simulation and a fun racer. I will never forget the time I first played Pro Race driver, where the complex storyline has you playing as a driver, Ryan McKane trying to make a name for himself. I was in first place during the final lap when the opponent in 2nd place spun me out in my beautiful Eagle Talon, resulting in a lackluster finish. Also, I always remember the Fonz wanna-be “Ace” from the Codemasters mega-hit title, Micromachines, but that would clearly not be classified as a simulation.

Let’s face it, most racing games are never realistic. There is nothing realistic about starting 12th during a rolling start and slamming your way through a tight pack during the course of a 3 lap race. One thing Codemasters has done well over the years is damage modeling and pack racing. Opponent racers will break from their line to swap paint when needed to protect a position and feel like a failable human is behind the wheel, rather than a perfect computer that never breaks his perfect line.

Codemasters recently announced GRID Autosport would be ported to the Nintendo Switch. GRID Autosport is the first full-on racing simulator for Nintendo Switch, engineered to deliver an irresistible mix of high-speed thrills, believable handling, and challenge that scales to your play. In this racing sim, step into a career as a pro-racer, mastering the world’s fastest cars to win motorsport’s most exciting races, from the hallowed asphalt of the Indianapolis Motor Speedway to the narrow city streets of Barcelona.

The GRID series has been nothing short of amazing. Codemasters has selected the untested in porting games to home consoles Feral Interactive to produce the port of GRID Autosport for the Nintendo Switch. Feral Interactive is best known for porting games of well-known publishers, Square Enix, 2K Games, Sega, Warner Bros. Interactive Entertainment and Codemasters. Their current area of expertise is porting games to mobile platforms. They have ported GRID Autosport to iOS, Andriod, MAC, and Linux. We are optimistic that they’ll do a successful job with the Nintendo Switch port given their good reviews of the other ports they’ve produced.

Feral Interactive recently released some screenshots of the game running on Switch hardware. They speak for themselves. We will continue to update you on the development of this game as it progresses towards its 2019 release date.

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